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Kiwidave
Joined 04/06/04 Last Visit 31/05/19 841 Posts
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Posted on 20 January 2013 at 22:40:59 GMT Finally got around to doing a write-up of a game I had in October last year: http://kiwidave.pbworks.com/w/page/60180014/Kut... |
sexywrm
Joined 18/08/10 Last Visit 09/03/18 44 Posts
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Posted on 20 January 2013 at 23:55:20 GMT nice battle report.... |
SteveJ
Joined 26/03/08 Last Visit 10/11/24 760 Posts
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Posted on 21 January 2013 at 07:17:55 GMT Nice |
pete
Joined 05/02/04 Last Visit 07/05/19 3793 Posts
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Posted on 21 January 2013 at 07:50:50 GMT Better late than never, KD - very nice |
Kiwidave
Joined 04/06/04 Last Visit 31/05/19 841 Posts
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Posted on 21 January 2013 at 10:38:01 GMT Well spotted Mark! I don't have any KV-1s, and as far as I know, nobody makes them in 10-12mm. This mash-up is close enough |
Englishman
Joined 08/11/06 Last Visit 27/08/15 78 Posts
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Posted on 21 January 2013 at 14:48:46 GMT Nice report. I might have to try that scenario |
Albie Bach
Joined 09/03/09 Last Visit 19/11/17 169 Posts
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Posted on 21 January 2013 at 15:00:13 GMT Great fun, thanks. "3:15 from Moscow" A couple of questions: I like the scenario rule for Scouts/Engineers locating hidden minefields as an initiative acton. Do you use the normal 10cm range bands for spotting units? For the house rule for dug-in troops being hit on 5+ by IDF - do you also use the normal save values for dug-in troops? ... and a couple of observations: The caption for the map photo says Russians attack from the left, but I think that should say from the right. German Turn 1 - SU is hit by artillery but no suppressions, but I think you were using auto-suppression. |
Albie Bach
Joined 09/03/09 Last Visit 19/11/17 169 Posts
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Posted on 21 January 2013 at 15:01:13 GMT "Do you use the normal 10cm range bands for spotting units?" should read "Do you use the normal 10cm range bands AS for spotting units?" |
Kiwidave
Joined 04/06/04 Last Visit 31/05/19 841 Posts
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Posted on 21 January 2013 at 17:06:18 GMT Cheers AB As it happened, we never used the "find minefield" initiative action! We got engrossed in the game, and as a result forgot about this bit. I think I changed it to 5cm bands, or limited to 30cm...it was 3 months ago! And yes the caption should say "the right". Re the SU suppression - it probably made it's save, so therefore no "hits" per se. For the 5+ for IDF, we kept the trench/dug-in save as written. Hope that helps. The scenario needs a few more tweaks - it seems daft that the Germans can't use half of the main town at its outside of deployment zone - best thing would be to move the town back a bit, or extend the deployment area. HAve a go and see what works for you! Bear in mind that I nicked it from the Battlefront site, so it probably works better for their rules. |
pete
Joined 05/02/04 Last Visit 07/05/19 3793 Posts
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Posted on 21 January 2013 at 17:13:16 GMT "I don't have any KV-1s, and as far as I know, nobody makes them in 10-12mm." MiniFigs do one and it's not so bad; WGS also do one and it's not so good, but pending a remake. Where do you think I got mine from that are in the BKC-II book? |
Albie Bach
Joined 09/03/09 Last Visit 19/11/17 169 Posts
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Posted on 21 January 2013 at 18:22:21 GMT Thanks a lot KD. I'm certainly going to give it a go. |
NTM
Joined 09/08/04 Last Visit 25/11/17 567 Posts
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Posted on 21 January 2013 at 20:23:42 GMT Pete, neither are a KV-1s though, Minifigs is KV-1b and WS looks like KV-1c to me. |
pete
Joined 05/02/04 Last Visit 07/05/19 3793 Posts
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Posted on 21 January 2013 at 21:13:59 GMT Either of those would be better than using an IS hull wouldn't it? |
Kiwidave
Joined 04/06/04 Last Visit 31/05/19 841 Posts
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Posted on 21 January 2013 at 22:47:12 GMT Not when I already have the IS-2 hulls and T34/76 turrets! The beauty of the plastic World Tank Museum models is that temporary turret swaps are pretty easy. I did the same thing when I needed KV-85s; IS-2 hull and T34/85 turret. Granted it's a stop-gap, as eventually I'd like some proper KV-1s (and probably WGS ones when/if they (re)do them). |
pete
Joined 05/02/04 Last Visit 07/05/19 3793 Posts
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Posted on 22 January 2013 at 07:41:57 GMT Ah that makes sense! |
Panzer-Kalle
Joined 16/07/05 Last Visit 12/02/21 466 Posts
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Posted on 23 January 2013 at 05:16:18 GMT Hi Dave. Nice but I have to say that the german deployment is total stupid! To have the frontline just behind the village give the enemy too much cover to approach. The frontline would be before the town or there would be no town left! |
pete
Joined 05/02/04 Last Visit 07/05/19 3793 Posts
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Posted on 23 January 2013 at 07:42:09 GMT Maybe they thought the Russians were coming the other way? |
Kiwidave
Joined 04/06/04 Last Visit 31/05/19 841 Posts
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Posted on 23 January 2013 at 19:48:28 GMT It was totally stupid! This is one of the difficulties in converting scenarios form other rule-sets - the deployment rules in this case are quite different. And I'm a complete numpty when deploying troops (and manoeuvring them, and fighting with them.....) |
toxicpixie
Joined 09/03/11 Last Visit 17/07/21 2177 Posts
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Posted on 24 January 2013 at 11:07:58 GMT If there weren't so many field defences pointing the right way it might have been flank attack or an over run/exploitation from some other unit just "off table"? |
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