Oops, hit the wrong button!
I'm currently planning my first proper war-game, and I'm looking for some advice from the vets on what to and what not to include. We're no stranger to war-games, and I want to play a historical war-game for, you know, the history
so I wanted to jump straight in with a scenario firmly grounded in history.
The setting is Norway, 1940. A simple 'Assault' scenario based on the defence of Otta in the Gudbrandsdal, so the battlefield will be a wooded valley with a river, and a road running down the valley and through the town at one end. The terrain setup will be inspired by the maps on the Hyperwar resource 'The Campaign in Norway' but I'm not going to worry about 100% accuracy as long as the 'feeling' is there. So there'll be a little bit of everything, high area terrain (the woods and BUA), low area terrain (farmland around the town), the high ground of the valley sides, a river and a road. I want to use enough terrain features that it looks realistic but not too much that it's overwhelming.
The battlegroups are fairly basic too, roughly 1000pts of British (actually an 890pt infantry battalion) defending the town against 1500pts of Germans (1555pts, comprising an infantry battalion, a couple of light tanks, some engineers and a recce stand, with a 105mm arty unit with 2 HE assets and a Stuka asset for support). So again, the Germans have a little bit of all the support elements, tanks, artillery, air support, recce and scheduled assets. We'll probably play twice, swapping sides so both players get the cool toys
Should I allow the British to dig in?
How does all that sound for a first game? I've gone for reasonably historical without being overwhelming in detail and rules.
Fletch