This is a pure tank battle from Kursk adapted from the scenario done by Steve Curtis on the Battlefront site.
http://www.fireandfury.com/scenarios.shtml#East To reflect the problems with the Panthers engines I have given them an extra -1 for 2nd or more orders in a turn, and reduced their cost slightly. I have also used Tank commanders optional rules
Kampf Stachwitz 10-7-43 Cost # Tot
CO (Cv 10) Stachwitz 150 1 150
HQ (CV 9) Tiger I 275 1 275 T
Heavy Panzer Unit (Tiger I) 230 3 690 Tough
HQ (CV 9) PzV 260 1 260 CR
Heavy Panzer Unit (Panther) 215 3 645 CR
HQ (CV 9)Pz IV long 185 1 185
Medium Panzer Unit (Pz-IV long) 140 7 980
CR =-1 to 2nd+ commd rolls Break 5 16 3185
Soviet Forces 6th Tank Corp
CO (8) 22nd Tank Bde T34/76 mid 185 1 185
1st Batt HQ (CV8) T34/76 late 170 1 170
T34/76 late 140 6 840
2nd Batt HQ (CV7) T34/76 late 155 1 155
T34/76 late 140 6 840
3rd Batt HQ (CV7) T34/76 late 155 1 155
T34/76 late 140 6 840
Break14 21 3185
G= GERMAN ENTRY 4 x 3 3 3 3
RU= USSR ENTRY 1 x 1 1
Encounter Battle roll 2D6+Cv for 1st player. If tied Germans are 1st players.
Deadzone measure on plateau to edge same distance beyond deadzone
Map 140x140cm
Key
F= CROP LOW AREA +FENCE
#=CONTOUR LEVEL
EACH LEVEL ARE FLAT PLATEAUs
W=WOODS HIGH AREA TERRAIN
H= HILL HIGH GROUND
M=MARSH WET TERRAIN
S=SCRUB LOW AREA TERRAIN
RU= USSR ENTRY 1 x 1 1
1 1 1 1 2 2 2 2 3 3 3 3 4 4
1 3RU3 3 2 3 3 3 H 3 3 2 2 2 2
1 3 3 W3W3 2 3 M H 3 2 2 2 2 2
1 3 W3 W3W3 2 3 3 3 2 2 R R 2 2
1 2 2 2 2 2 2 2 2 2 2 R R 2 2
2 2 3 3 3 3 3 3 3 3 2 2 2 2 2
2 F F3 F3 3 3 3 3 3 3 3 W2W 2 2
2 F F3 F3 3 3 3 R R 3 3 W2W 2 2
2 F F3 F3 3 3 3 3 3 3 3 2 2 2 2
3 F F3 F3 3 3 S2 3 3 3 3 2 2 2 2
3 F F3 F3 3 3 S2 3 3 3 3 2 2 2 2
3 2 2 2 2 2 2 2 2 2 2 2 2 2 2
3 2 2 2 2 2 2 2 2 2 2 2 2 2 2
4 1 1 1 1 1 1 1 2 2 2 2 2 2 2
4 1 1 1 1 1 1 1 1 1G1 1G1 1 1
G= GERMAN ENTRY 4 x 3 3 3 3