Posted on 02 February 2017 at 11:31:25 GMT Last night we played our first game of BC2 at my place. We had all played BC 1 several years ago so the game progressed reasonably well, though we had forgotten quite a lot of the nuances, and frankly got some things wrong. I read up several rules over breakfast this morning and I'm now sure I have most things right. However, one thing that did crop up, and which I can't find the answer to, is when are artillery zone (particularly barrage) templates removed. Last night we played that they were fired in the active players turn and remained in place until the end of other players turn - any new targets entering the zone took the appropriate fire for passing through a barrage - is this right? If it is, is there an effect on visibility distance - does it act like a screen? Also, and this is an effect question rather than a rule question, why are infantry without AT weapons so good against tanks in close assault (especially when dug in)? We were playing a W. Desert 41 game, where I'm assured by all I've read that infantry were creamed by armour if unsupported by artillery or tanks. Infantry didn't have magnetic AT mines (Gernany didn't get the panzerknacker until 42 and the Germans had developed Zimmerit by the time Britain had developed one making it obselete before production could begin), they were not generally issued satchel charges and the war office refused to issue sticky bombs (even to the home guard!). So how do they kill tanks? |