Posted on 24 January 2014 at 09:20:15 GMT With Flexible any HQ can order any unit, no matter what "formation" they may nominally be in. E.g. German CO + 3 HQ, six Panzer III, two Pzr IV, four infantry plus a HMG & ATG. The infantry might nominally be in a formation, and the tanks split in two formations at game start. However when you get into game any of those HQs (and the CO can command any set of those troops at any time, without penalty. Infantry HQ fluffs its roll? Nearest Panzer HQ can have a go, and vice versa. The same applies to normal doctrine, except if they aren't in the formation set at game start there's a -1 to the roll. With Rigid Doctrine the HQs can only ever order those units that were in their initial formation set at game start. So under the above example, if HQ1 had the infantry & support weapons, it could never attempt to motivate either group of tanks. HQ2 with three PzIII and one PzrIV could only motivate those units and not the other Panzers or the infantry battalion, and HQ3 could only motivate the four tanks it started with. The CO can then try to motivate as normal (with the -1 for troops not directly in a formation under it). However - within the "rigid formation", HQ1 might order three of the infantry stands to move a couple of times to take up a new position. It could then stop, and order the HMG and ATG to open fire a couple of times (going back to its full CV), then stop again and order the other three infantry to move (again reverting to its original CV). All depending on it not fluffing any roll, of course! With the +1 for Rigid - as Carl says this only applies if every unit in the initial game start formation does the same thing. So in my example above, you would never get the +1 for any of those rolls. But if HQ1 ordered all the infantry and both support weapons to move, or all to fire at the same time on the same roll you would. |