Posted on 03 November 2012 at 20:02:26 GMT 1) We play that units can move to within 5cm of an enemy command unit without penalty otherwise you would need an assault order to overrun the command unit and previous threads have revealed that command overruns are not the same as a close assault. 2) Not sure why Kiwidave thinks the command unit would be in trouble as the suppressions are removed at the end of your own turn. However, it would seem a good idea that command units that get suppressed when they move stay suppressed for the next turn, and I might use that in my next game. Good idea Kiwidave! |