Posted on 01 March 2011 at 22:05:24 GMT Hey guys I've been playing WM and BKC for some time, mostly solo due to lack of players! However I'm involved in a bit of resurgence of the former at the moment - by no means a sneaky attempt at removing players' mental stagnation of IGOUGO of some Blazes of War styled-gaming - and in all that I've actually confused myself quite a bit through my own stagnation resultant from lazy solo gaming Thus the following queries A. A CMD unit rolls to order free-flowing formations of troops, right? Does its CMD value return to its original value when it orders a new formation (as in WM) or does the -1 carry? B. In WM you have the Command phase (essentially a dice-driven movement phase) then the Shooting then the Assault phase. My understanding was that in BKC/CWC you had to give an ORDER (ie roll) for any/all actions (Ini and Opp Fire being exceptions) for any/all actions - ie order formation forward, order formation to fire, order it to fire again and so on and so forth C. When the breakpoint is reached in WM the game ends. In BKC we roll for a CMD test at the start of the turn, don't we? D. Initiative moves are based on the initiative range of each army, right? While Opp fire works on range of the weapon? Heck I'm way rusty here, and probably picked up a number of bad habits gaming alone so now I'm preparing to unleash Specialist Military's ruleset on my FoW (or some name like that...) buddies I'd like to get my understanding down pat as it'll look real dodgy if I'm confused myself though I am using WM as a familiar starting point for them Cheers! |