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ImageImageCurrent Forum BKC-II Rule Queries
ImageImageImageCurrent Topic Low Area Terrain and 'Dug-In'
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Ologotai
United Kingdom
Joined 07/01/10
Last Visit 01/03/12
22 Posts
Posted on 23 September 2010 at 11:46:11 GMT
Guys

Do you play that Low Area Terrain e.g. Crops - count as Partial Cover for low profile units?

We did last night but I'm thinking that we probabaly shouldn't have - the benefit of Low Area being it is harder to spot units in it.

Also - I note that the reference to "Dig-In" in both CWCC and FWC does not appear in BKCII? So basically you have to "pay" to have them in trenches or other fortifications?

Regards

Andy
cleach
Canada
Joined 20/03/05
Last Visit 02/03/11
228 Posts
Posted on 23 September 2010 at 17:16:13 GMT
I believe that in the earlier sets 'dug-in' was really 'concealed'.

Chris
johnboy
United Kingdom
Joined 17/10/08
Last Visit 11/03/15
332 Posts
Posted on 24 September 2010 at 09:14:04 GMT
I'm pretty certain that low area terrain does provide partial cover. Pete, in his definition about low area terrain, describes it as crops, long grass, SCRUB, etc.

Then, on the "to hit" charts, it says that SCRUB, hedges, etc provide partial cover. This suggests to me that low area terrain means a 5+ to hit infantry (as long as you can actually see them).
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