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Gunny Highway
Joined 21/08/07 Last Visit 17/08/19 6 Posts
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Posted on 28 June 2010 at 03:22:34 GMT Hello everyone, Just wondered if the 15mm gamers out there can enlighten me on how the 50% increase in firing ranges changes the game. I now just noticed this in BKC II. Thanx for any comments.... Gunny |
NTM
Joined 09/08/04 Last Visit 25/11/17 567 Posts
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Posted on 28 June 2010 at 08:47:06 GMT I use ranges as is with 15mm as it works fine. |
Dr Dave
Joined 08/10/07 Last Visit 04/11/19 936 Posts
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Posted on 28 June 2010 at 10:41:17 GMT Same here. No range / move increases. To us this makes sense since in BKC1 most folks based their tanks on 25 or 30 x 50mm bases. That's about the same size as an unbased 15mm model? |
johnboy
Joined 17/10/08 Last Visit 11/03/15 332 Posts
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Posted on 28 June 2010 at 12:04:20 GMT Same here, with around 15 of us at our club using the normal ranges in 15mm. |
NTM
Joined 09/08/04 Last Visit 25/11/17 567 Posts
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Posted on 28 June 2010 at 13:21:59 GMT Will add that this is at the platton level if I was plaving at section level I would perhaps consider increasing ranges. |
Gunny Highway
Joined 21/08/07 Last Visit 19/08/19 6 Posts
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Posted on 28 June 2010 at 21:55:34 GMT Thanx everyone that replied. That is great (to keep the ranges as is)I guess I was concerned if the 50% increase might impact maneuver on the tabletop. I had planned to stick to a 4 x 6 table and wanted to be able to move about the board to bypass lines of resistance, etc. Thanx again, Gunny |
ge2002bill
Joined 11/01/10 Last Visit 31/01/22 51 Posts
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Posted on 01 July 2010 at 21:04:03 GMT Gunny, We use 15mms, +50% movement including +50% weapon's range. Also -- I cut and paste the Battlegroups we design to a word processing program. This allows me to also increase command distance by 50%. The latter does not happen otherwise. I would not recommend this on a 4x6 though. Our situation is unique since we have a large table. -- Perhaps similar to our group since you are also in the USA you might have access to larger table space sometime. A large table covered by a terrain mat with hidden objects underneath to terraform lots of undulating terrain is fun. One can also then use real line of sight house rules if desired. -- We started using BKCII in January and have played something like fifteen games since then with the +50%. We never played BKC. -- Just thought of one more thing. If you stay with a 4'x6' table, the +50% matters only initially. The reason is because when you get into close situations with the foe, players naturally slow down or stop. In these situations time passes by at a different pace than for maneuver units out on unopposed flanks. The ability to zoom around an unopposed or weakly-held flank is a fun and logical thing. -- BKCII works just fine on larger tables with +50%. -- Respectful best wishes, Bill |
StefanPKs
Joined 07/08/07 Last Visit 24/10/12 220 Posts
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Posted on 01 July 2010 at 21:40:59 GMT Game as the book; no need to change. |
zedeyejoe
Joined 07/04/10 Last Visit 11/01/12 6 Posts
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Posted on 06 July 2010 at 07:24:07 GMT If you are increasing distances, increase all of them. |
TheRowan
Joined 15/01/08 Last Visit 10/04/16 3 Posts
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Posted on 24 July 2010 at 17:31:13 GMT I've always used the 50% increase in ranges, even in BKC I (where it was an unofficial house rule). I find it makes a nice fluid game, and makes use of cover more important (as you're more likely to be in range of the enemy as you move). Then again, I generally play on a 6'x6' table, so I may be biased. |
LEONARDO
Joined 04/06/08 Last Visit 27/08/18 413 Posts
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Posted on 26 July 2010 at 16:43:53 GMT excuse me but when increase the measure of 50% I must increase the artillery template? |
TheRowan
Joined 15/01/08 Last Visit 10/04/16 3 Posts
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Posted on 31 July 2010 at 14:52:54 GMT Yep... the way we play is to increase ALL dimensions by 50% (including movement, command radii, weapons ranges, template sizes) |
Englishman
Joined 08/11/06 Last Visit 27/08/15 78 Posts
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Posted on 03 August 2010 at 16:37:27 GMT Interesting, as we only increase the weapon ranges. Having read the above this may be wrong. Having said that we play with 30mm sqaure bases for 15mm. mmmm, got me thinking.... |
cleach
Joined 20/03/05 Last Visit 02/03/11 228 Posts
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Posted on 03 August 2010 at 18:12:09 GMT I use the 1.5 increase on all measurements (except artillery/air templates). It works very well in 20mm and would look even better in 15mm. Chris |
ge2002bill
Joined 11/01/10 Last Visit 31/01/22 51 Posts
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Posted on 04 August 2010 at 05:21:34 GMT We've been using +50% movement, weapon ranges and artillery templates. After a dozen games we began to think the larger templates are too powerful. --- Optional Rules on p. 134 indicate the templates are too large without the +50% increases. So we went back to the original template size in our +50% games. Better. --- Respectfully, Bill |
ge2002bill
Joined 11/01/10 Last Visit 31/01/22 51 Posts
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Posted on 04 August 2010 at 05:27:33 GMT We also increase command distance +50%. Respectfully, Bill |
Englishman
Joined 08/11/06 Last Visit 27/08/15 78 Posts
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Posted on 05 August 2010 at 16:38:35 GMT Playing tonight, and I've increased the movement AND ranges by 50%. See how things go and what the feedback is. For ref, tonight is Early Eastern Front, Tank heavy to try things out. |
Englishman
Joined 08/11/06 Last Visit 27/08/15 78 Posts
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Posted on 06 August 2010 at 14:06:21 GMT Feedback from last night, Generally the 50% increase to BOTH weapon ranges and movement worked well. I kept the templates for artillery and air the standard size as I use 30mm square bases and this tends to mean infantry are a lot more compact than the rectangular bases. Command distance was kept at 20cm but this may need to be 30 to allow troops to space out a little more. This may then mean I increase the templates to compensate. Overall - positive result. Majority of group now have a copy of the rules, so we can all argue our cases whilst refering to Pete's words and pictures. Next BKC2 game Sept due to holidays (and my lack of solo facilities atm). |
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