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ImageImageImageCurrent Topic BKC Rules question - Built Up Areas #2
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DookieDaveUK
United Kingdom
Joined 18/05/10
Last Visit 11/09/10
13 Posts
Posted on 12 June 2010 at 22:19:30 GMT
Hi there

More questions Smile (more atill to come!)


re: Built Up Area Terrain which has individual modelled buildings within it.

If we have defined an area of Built Up Area (BUA) terrain on the board (for example with a large 50x40cm piece of black felt) - this is area terrain and confers the normal area terrain benefits/saves/LoS restrictions etc...

If a building is placed within the BUA terrain as a table feature (eg. a church model) 3cm away from the edge, does that then mean that anything that the units within the building are shooting at outside of the BUA is granted a cover save because whatever is inside the building is technically shooting through area terrain.

If it does, does this remain true if the building is multi-level, and the units are considered to be on floor 2, 3, 4 etc...

Do most people tend to deploy their buildings so that they skirt the edge of an area of BUA area terrain and overcome this possible rules query or???


Likewise, if the building is 11cm from the edge, do we assume that the units in the building cannot see anything, irrespective of the height of whatever they currently are garrisoned within
pete
Wales
Joined 05/02/04
Last Visit 07/05/19
3793 Posts
Posted on 12 June 2010 at 23:59:49 GMT
The key here is the area not the individual buildings.
DookieDaveUK
United Kingdom
Joined 18/05/10
Last Visit 26/09/10
13 Posts
Posted on 13 June 2010 at 05:07:14 GMT
So yes- if the building is not placed on edge. Stuff shooting out find it harder and it confers a save? Smile
steveww57
United Kingdom
Joined 04/08/07
Last Visit 20/09/15
231 Posts
Posted on 13 June 2010 at 07:51:31 GMT
Any building, like a tree used to denote a wooded area, is just a piece of eye candy. It is the felt under the model building or tree is the important thing.

Steve
iAugustus
Finland
Joined 17/11/08
Last Visit 23/02/16
124 Posts
Posted on 13 June 2010 at 08:13:29 GMT
It's much easier just to ignore the individual buildings. The buildig models are there just to make the tabletop prettier. Just like you don't markout individial trees for the forest. Buildings are the trees for BUAs.

Just my 2 cents,

iA
iAugustus
Finland
Joined 17/11/08
Last Visit 23/02/16
124 Posts
Posted on 13 June 2010 at 08:16:10 GMT
Damn. This is what happens when you start writing your reply and get interrupted. Someone writes basically the same reply in the meantime. Grin
cleach
Canada
Joined 20/03/05
Last Visit 02/03/11
228 Posts
Posted on 13 June 2010 at 16:24:27 GMT
The rules imply the approach noted above, but playing in a a larger scale (20mm) I use individual buildings and treat them each as BUAs. So my towns are made up of several BUAs, each represented by an individual building with roads as open ground between. In spite of the very simple rules for buildings in BKCII, especially compared to other rules that can make fighting in towns quite complex, it seems to work very well.

Cheers,
Chris
T-Square
United States
Joined 04/09/08
Last Visit 11/03/20
254 Posts
Posted on 13 June 2010 at 16:27:58 GMT
"The key here is the area not the individual buildings."

"Any building, like a tree used to denote a wooded area, is just a piece of eye candy. It is the felt under the model building or tree is the important thing. "

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Pete and Steve, thank you for the enlightening comments! I now have a different view of the buildings on my table. I'm about to get some felt cut to outline built up areas. (Dark brown for wooden, light gray for stone/concrete, reddish for brick.) It will make a whole world of difference in the way we are gaming this bit of terrain.

Amazing how just stating something that should be obvious changes how you look at things.
todd.jayhawk
United States
Joined 15/06/10
Last Visit 31/08/20
155 Posts
Posted on 15 June 2010 at 22:18:38 GMT
Are roads within towns considered built up?
greedo
United States
Joined 28/10/09
Last Visit 11/07/12
59 Posts
Posted on 15 June 2010 at 23:12:19 GMT
Just a comment. Remember the scale of the game. One base represents an entire platoon (but can of course represent as squad).

So just as one base = 1 platoon, 1 building model = several buildings that a platoon can spread out in.

I would only use the open roads/separate BUA terrain if the entire battle was in a city such as Stalingrad.
bjorn
Belgium
Joined 09/06/07
Last Visit 29/08/10
33 Posts
Posted on 16 June 2010 at 07:42:39 GMT
we play at squad level, and when a squad is in a house, they can also see over intervening terrain (exept when the enemy is right behind the lineair terrain like a hedge). this gives us more possibilities and tactical employments
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