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greedo
United States
Joined 28/10/09
Last Visit 11/07/12
59 Posts
Posted on 09 June 2010 at 05:56:21 GMT
2nd game of BKC2 ever. A reinforced btn of 1944 Germans vs US. 1 AT gun each, and a small company of 2 tank units. 1000 pts each.

Superior German CO proved useful as US got bogged down early on, but failed command rolls including a blunder which caused 11 hits on one my Stugs (!?!) which died. Then a company of US infantry assaulted the remaining tank platoon and wiped it out! I killed 7 US troops. He killed 5. He passed his BP test, I failed, so I lost dang it.

Most interesting tactic was to use init move to approach my tank, then use command phase to launch assault. So op fire for me, only defensive fire.

But to questions:
1) There is no high area terrain movement penalty, only a -1 to command through it correct? And tanks can't assault troops in dense terrain right?

2) Must declare action (but not necessarily target of shooting) BEFORE you roll command dice?

3) Opportunity Fire can only be used once in a turn right? So a unit can use opportunity fire but can't do it again in the same opponent's turn? We played true, but weren't sure.

4) Op fire caused a suppression. It comes off at the end of THIS opponent's turn right? So really unless you kill them, op fire is only good at slowing down an advance..

5) We were using mobile deployment. Can a CO issue orders to a unit that isn't on the table yet? i.e. its commanding HQ failed its command roll, so can the CO take over as he would if the units were ON table?

6) If a unit used defensive fire at an assault, supressed the offending unit, and the charging unit decided NOT to complete the charge, can the my defending unit use op fire in my opponent's next command roll? We ruled no since we assumed you only get 1 "free" shoot per opponent's turn..

7) Assaulting. +1 per assaulting unit. Do we interpret this as each assaulting unit (i.e not supporting an assault but actually making contact with an enemy base) gets +1 attacks for conducting the assault? Sort of a charge bonus if you will? Weren't sure if this was only for when 2 unit ganged up on a single enemy.

8) Command overrun says it only happens during a "move" command. What happens if the HQ gets hit during an assault order? We assumed same result, get hit, and the unit that hit it can still support the coming assault. but weren't sure.

thanks again. We're going to play this again using an historical scenario. Should be fun!

Chris M
greedo
United States
Joined 28/10/09
Last Visit 11/07/12
59 Posts
Posted on 09 June 2010 at 05:58:19 GMT
wow, its a bit late. My grammer/spelling is HORRIBLE. I will translate if people can't figure it out Smile
GavinP
United Kingdom
Joined 03/04/06
Last Visit 27/06/13
102 Posts
Posted on 09 June 2010 at 09:16:31 GMT
Chris,

Here's my take on these. I've been wrong before, but pretty sure my answers are correct.

1)Not sure about the assaulting part, but there is no movement penalty within the terrain ie movement reduction. The edges of the terrain act as Linear Obstacles though, stopping your troops moving once they're inside on their first move order.

2) This is IMO only to make sure that you pay correct penalties, f.ex. -1 for assaulting, or -1 for dense terrain, but yes, you should declare.

3)Correct

4)Correct

5)I believe so

6) As I understand it, firing in defence of an assault is categorically NOT opportunity fire. If the unit was assaulted again, you'd allow it to fire no? So, I would think it can opportunity fire during the rest of the turn.

7) Yes, each attacker I believe.

8) I think you got this correct.
pete
Wales
Joined 05/02/04
Last Visit 07/05/19
3793 Posts
Posted on 09 June 2010 at 10:20:41 GMT
Gav is OK on all the above, apart from:

5. No, only units on the table
johnboy
United Kingdom
Joined 17/10/08
Last Visit 11/03/15
332 Posts
Posted on 09 June 2010 at 16:26:27 GMT
But, presumably if their HQ failed the test to get them on, the CO could also attempt it at -1 for trying plus any other minuses for distance??
greedo
United States
Joined 28/10/09
Last Visit 11/07/12
59 Posts
Posted on 09 June 2010 at 16:58:05 GMT
Awesome! Thanks guys.
Just a quick note on 6.

So you defensive fire EVERY time you are assaulted unless you are supressed, even if it occurs in a single turn? That makes sense to me.

Also, since defensive fire is NOT opportunity fire, you can still op fire ONCE during the opponent's turn in addition to all your defensive fires?

With regards to 5:
What johnboy describes is exactly the case we had. The US tried to bring on troops with one of his HQs, but failed, so we were trying to figure out if the CO can then try to bring that formation on instead? Distance would be from the CO to the HQ that failed. Not sure about the -1. Have to check rules again..

Thanks again! Great game.
LEONARDO
Italy
Joined 04/06/08
Last Visit 27/08/18
413 Posts
Posted on 10 June 2010 at 21:19:33 GMT
A statement about point 6)
Unit that CA is suppressed from defensive fire and
decided not to complete the assault. On a successive
order this unit cannot CA again because suppressed and
enemy unit cannot opp. fire on it because this type of fire
is on units that fire or move.
It's right?
greedo
United States
Joined 28/10/09
Last Visit 11/07/12
59 Posts
Posted on 10 June 2010 at 23:38:09 GMT
Hi Leonardo,
in this case, the defending unit was being assaulted by a company of infantry (3 stands). The defensive fire suppressed the assaulting unit. The assaulting unit would be considered supressed and so could not do anything with another order, but the two supporting units might be able to do something in which case we could op fire on them. Or in fact, we could op fire on some other unit elsewhere within LOS.
LEONARDO
Italy
Joined 04/06/08
Last Visit 27/08/18
413 Posts
Posted on 11 June 2010 at 00:26:33 GMT
Ok greedo.
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