Posted on 06 April 2010 at 14:27:00 GMT Hi, Here's one for Pete. Scheduled artillery and aircraft. Page 8 I believe is the only part that talks about cancelling and delaying them. The section doesn't go into nitty-gritty detail so I ask what was your intension -IF any- regards the following when writing the rules. Yes one can settle for a house but I'm interested in if you had view on these. 1. Forward observers get -1 for each successive request. Was your idea that cancellation/delaying in the scheduled phase count as request. I'm reading that they don't count and I guess that failing on cancelling/delaying doesn't stop you from acting during the command phase. 2. Was your idea that you make one roll and fudge all cancellations and delays as you wish or that you make one roll for each target (possibly with multiple assets piled on) or that you make one roll for each asset? The latter certainly would make it most impractical to cancel a multiasset target. 3. You have assets lined up to be spent by unit on turns say 1, 2, 3 and 5. You want to delay on turn 1. What happens on turn 2? Do you push the whole asset sequence back one turn after the successfull delay on turn 1 or call for a delay each turn? The latter would of course create problems when you fail to call for a delay on turn 2 and that unit would have two scheduled missions to fire on turn 2. If do you push back the sequence the question is whether to push back the turn 5 asset or not as there is no asset for turn 4... Yes, this was nitty-gritty indeed and I'll take a wild guess that you didn't think such details when writing. Feel free to say so if that is the case. But I'm curious if you have an established way how you personally play the above. iA |