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VonMeisten
Joined 07/10/08 Last Visit 03/02/12 27 Posts
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Posted on 08 February 2010 at 10:42:47 GMT Hello, just a small question. A unit can make an opportunity fire once. Is it once per phase, per turn or something else ? |
Lonnie
Joined 15/07/08 Last Visit 29/11/19 138 Posts
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Posted on 08 February 2010 at 10:46:00 GMT Once, and only as a reaction in the opponents turn. |
pete
Joined 05/02/04 Last Visit 07/05/19 3793 Posts
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Posted on 08 February 2010 at 10:49:55 GMT Once per opponent command phase. |
siggian
Joined 19/10/07 Last Visit 14/10/22 288 Posts
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Posted on 08 February 2010 at 16:14:38 GMT Whoa Pete! I've been playing it that a unit can only fire once on the enemy's turn, not once per enemy command. Player A moves his Shermans over the ridge on one command roll. Player B fires his 88 in opportunity fire and KOs a Sherman. Player A rolls for his Shermans to move again and succeeds. You are saying that Player B can shoot with the 88 again? Does the second opportunity fire shot mean that the command roll for the 88 will be at -2? I guess I will have to go and reread the rules again because I could have sworn it was just once a turn (although I think once a command is better). |
johnboy
Joined 17/10/08 Last Visit 11/03/15 332 Posts
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Posted on 08 February 2010 at 16:18:49 GMT Hi Siggian - I think it's definitely once per turn (as opposed to once per successful command!). |
lentulus
Joined 06/10/06 Last Visit 14/09/14 111 Posts
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Posted on 08 February 2010 at 16:47:52 GMT Yes, an successful enemy action is not the whole "Command Phase." This is an oft-misinterpreted rule. I must re-read the original tonight. |
stu_dew
Joined 26/03/08 Last Visit 08/05/12 170 Posts
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Posted on 08 February 2010 at 17:02:30 GMT Relax Siggy! Pete definitely said once per command *phase* not once per command…(the phases which go to make up a player’s turn are detailed on p. 9). |
siggian
Joined 19/10/07 Last Visit 14/10/22 288 Posts
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Posted on 08 February 2010 at 18:31:18 GMT Thanks guys. I guess I stopped reading Pete's reply after the "command" and missed the "phase." Mind you, multiple opportunity fires would give the defender a bit more punch. Hmmm, definitely home rule possibility here. |
lentulus
Joined 06/10/06 Last Visit 14/09/14 111 Posts
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Posted on 08 February 2010 at 19:20:23 GMT "the defender a bit" Oh, way more than a bit. I played in one game of CWC where it was misinterpreted and a response was allowed every action. It was almost a year before I tried the system again. |
stu_dew
Joined 26/03/08 Last Visit 08/05/12 170 Posts
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Posted on 08 February 2010 at 19:45:24 GMT "multiple opportunity fires would give the defender a bit more punch" That's how it was under BkC1 (with the addition of a die roll to see if the unit performing the opportunity fire became suppressed which, if it was defending terrain of emplacements, it probably wouldn't be). This led, in my experience, to a lot of glaring at each other and the desire to do more in the opponent's turn than your own. I prefer the CWC / BkC2 version. |
pete
Joined 05/02/04 Last Visit 07/05/19 3793 Posts
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Posted on 08 February 2010 at 21:28:05 GMT That is the problem with allowing multiple opportunity actions and why should your opponent be rewarded when you make a successful command roll? Games bog down too much. |
LEONARDO
Joined 04/06/08 Last Visit 27/08/18 413 Posts
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Posted on 08 February 2010 at 23:18:25 GMT I have tried multiple OPP. fire with a -1 for every OPP. fire in the successive command phase ex. "A" unit make three OPP.fire, then when it's its turn -3 to CV of HQ/CO that issuing order at "A" during command phase. |
VonMeisten
Joined 07/10/08 Last Visit 03/02/12 27 Posts
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Posted on 09 February 2010 at 19:13:40 GMT Thank you Pete, (and all other players). Clear and loud. |
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