Posted on 11 January 2010 at 05:28:53 GMT I seem to remember someone mentioning an optional rule from BKC that you could carry hits over from turn to turn. I can't find that in BKCII, was it omitted or did I just dream it up? Since I play at the 1:1 level, it makes sense for a unit to retain damage received from turn to turn. If a Tiger I takes 5 hits one turn, I would hate to face a fresh Tiger the next turn with no damage. I can understand it when playing at the higher level as hits reflect reduction in combat effectiveness of a given unit, rather than actual damage, but at 1:1 I think hits from firing reflects damage or casualties. |