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iAugustus
Finland
Joined 17/11/08
Last Visit 14/02/16
124 Posts
Posted on 10 January 2010 at 07:12:26 GMT
Hi,

Here's some questions and thoughts that have risen during the digesting of the new book. Assaults had issues earlier for me too but I saved them until the new book was out.

I don't know if I like the stop at the boundaries of the high area terrain rule. This might slow things too much.

Playing the devil's advocate here. If we have a stream running through a forest that's three turns of basically staying put: coming out of the forest, at the stream and finally going into the forest again.

This relates to assaulting too. If you defend some distance inside the edge of the terrain(so that you see out still) the attacker stops at the edge and effectvily needs one extra succesfull command to assault you compared to the old rules. I guess will have to see how this effects things.

P. 31 "Units always count as being open in the open during an assault move.." Does "during assault move" include the Response phase (p.30) of the assault, too?

iA
cleach
Canada
Joined 20/03/05
Last Visit 02/03/11
228 Posts
Posted on 10 January 2010 at 08:31:08 GMT
If this is the same as CWC then you stop at the edge of terrain, yes, but on the inside edge. In other words, if you are in the open you will not take a terrain penalty to get into the terrain/cover only to move through it.

I think you have to be at the edge of a terrain feature like woods to see out or be seen with LOS from outside (CWC).

Sorry if this is wrong-- still don't have the new book.

Chris
T-Square
United States
Joined 04/09/08
Last Visit 11/03/20
254 Posts
Posted on 11 January 2010 at 01:25:49 GMT
Cleach,

We checked the new rules. You are correct.
iAugustus
Finland
Joined 17/11/08
Last Visit 23/02/16
124 Posts
Posted on 11 January 2010 at 11:17:06 GMT
Cleach and T-Square please feel free to elaborate on your your reading of the rules or where I go wrong in my logic in your opinion.

P.19 Area Terrain. You must stop at the edge of the high area terrain (forest, BUA etc) when you enter or exit and can move again only again after a new successful order. So a Forest-Stream-Forest combination would be 3 rounds basically standing still at one place where previously in BKC I it was one stop for the stream. No?

P. 6 LOS High Area Terrain. You see at least 5cm into, through or out of a high area terrain. Hence if you place your unit, say, 4 cm from the edge you can still fire at a relatively wide arc out from the high area terrain to open ground. The assaulting unit moves to the edge of the high area terrain, stops inside the terrain but still not contacting your unit and require a new successful command to proceed with the assault to reach a contact. One successful contact more than in BKC I. No?

I have no problem no throwing out the stop at the edges rule for the high are terrain in a house rule for our games IF we find it not to our liking compared to the previous rule, but I'm trying to understand if the above was the author's goal or I'm reading the rules wrong.

For this I's still appriciate the answer very much:
P. 31 "Units always count as being open in the open during an assault move.." Does "during assault move" include the Response phase (p.30) of the assault, too?

Thank you all for reading Smile

iAugustus
GavinP
United Kingdom
Joined 03/04/06
Last Visit 27/06/13
102 Posts
Posted on 11 January 2010 at 11:31:11 GMT
Does crossing a linear obstacle within an area terrain count as leaving the area terrain? I haven't got the new rules yet, but I can't think I'd ever have ruled a stream within a wood didn't give the wood cover bonus in the old rules?
T-Square
United States
Joined 04/09/08
Last Visit 11/03/20
254 Posts
Posted on 11 January 2010 at 13:26:57 GMT
The way I'm reading it is as follows:

The woods are continuous over and around the stream. If the stream were not there, you would move continuously through them.

All the stream adds is a linear boundary that stops movement through the woods. Thus you only stop at the stream and then continue to move across and through the woods as before. You still need to factor in a -1 to the command roll for being in the woods to cross the stream and continue movement.
Leader
United Kingdom
Joined 07/07/04
Last Visit 03/05/21
255 Posts
Posted on 01 February 2011 at 20:46:26 GMT
I stumbled on this old thread when trying to find an answer to the similiar question 'Does a unit have to halt at the edge of a built up area when trying to cross a road passing through the built up area?
Does anyone know if this question has been clarified soewhere?
barbarian
Italy
Joined 01/12/10
Last Visit 19/05/15
11 Posts
Posted on 02 February 2011 at 10:40:15 GMT
I guess so : Before crossing a open terrain (such a road), troops look right-left-right, then enter the new terrain.
adam
United Kingdom
Joined 18/09/04
Last Visit 25/07/15
30 Posts
Posted on 02 February 2011 at 13:08:10 GMT
Some nationalities have Jaywalking as a crime - their troops not only need a succesful command roll they also need the lights to change.
Puzzled
United Kingdom
Joined 03/07/10
Last Visit 05/09/13
120 Posts
Posted on 02 February 2011 at 19:07:19 GMT
Hi Leader

As Pete would say, "it's up to you!" Wink

The reason I say that is because the rules could work either way depending on how you define your terrain. Either you define the village or whatever as a single BUA with a road running through it or you define it as two separate BUAs separated by a road.

Personally I choose the second option, because (except for superimposing other types of terrain on hills) I prefer to keep terrain types separate so you don't have to specify how they interact/stack together.

Puzzled Confused
siggian
Canada
Joined 19/10/07
Last Visit 14/10/22
288 Posts
Posted on 03 February 2011 at 14:42:17 GMT
First, I think a road within a built up area is a major road and is wider than a normal street. If a unit is one BUA and wants to cross the road, I would apply the same rules as for woods. That is, the unit must stop on entering. However, it is allowed to stop on the inside edge in cover. (Rationale: no one wants to hang around in the street under fire).

It should be very slow work to move from one BUA to another if you are not using the roads. There are all kinds of pesky walls, fences, and other obstacles. So it makes sense to force a unit to burn lots of commands to do the moves.
Dr Dave
Wales
Joined 08/10/07
Last Visit 04/11/19
936 Posts
Posted on 03 February 2011 at 18:04:38 GMT
at Leader:

"Does a unit have to halt at the edge of a built up area when trying to cross a road passing through the built up area?"

Yes definitely, it should halt. It may not be in the rules but it's certainly in the green-cross-code. Stay safe kids!
Silly
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