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greedo
United States
Joined 28/10/09
Last Visit 11/07/12
59 Posts
Posted on 10 November 2009 at 10:26:12 GMT
ok the first game that I'm running is tonight.
2 quick questions:

1) A unit cannot be seen until it is at the EDGE of woods correct? Or right NEXT to a hedge if I'm a little ways away from the hedge.

2) Is it that I can only shoot at a unit ONCE during a command check? So that I roll for an HQ's command, and move/shoot all those units. I have to shoot everything I'm going to shoot at the specific target, and the only way I can shoot at it again (say to try to make it run away since its supressed) is to roll ANOTHER command check?

Thanks.
Chris
johnboy
United Kingdom
Joined 17/10/08
Last Visit 11/03/15
332 Posts
Posted on 10 November 2009 at 11:14:03 GMT
Hi Chris,

if you get a succesful command roll, then the units under that HQ's command can move, shoot, limber/unlimber or do nothing. Different units can do different things. For example, let's say you're commanding 5 infantry stands and a couple of tanks. The tanks could fire and the infantry could get into better positions. Or vice versa.

Second roll, as long as you're succesful, they can do stuff again. etc.

Good luck with the game!

cheers

John
greedo
United States
Joined 28/10/09
Last Visit 11/07/12
59 Posts
Posted on 10 November 2009 at 11:19:50 GMT
Ah, I was meaning targets.

So you have 5 infantry stands, and 2 tanks.
There is one enemy tank in view of all of them.
I want to supress it, and then hopefully cause it to fall back.

Can I make 1 command roll for all the units, then fire with the 5 infantry to supress the enemy, THEN fire with the 2 tanks at the SAME target to try to get him to fall back?

I suppose the question is: "do I roll all dice at the same time, or is it more or less rolling each unit separately"?
Kiwidave
New Zealand
Joined 04/06/04
Last Visit 31/05/19
841 Posts
Posted on 10 November 2009 at 11:48:15 GMT
For your example, all firing is effectively simultaneous, but it would be best to roll the infantry and tank attacks separately, as the inf will only suppress, unless they are within bazooka/Panzerfaust/ATR range, in which case you'd use those attacks instead.

Assuming you did suppress the enemy tank, it wouldn't fall back until you fired at it again (i.e. made another command roll). The exception to this is the initiative phase, where you do one unit at a time.

You don't have to all fire at the same target either, but sometimes that's a good idea!

Hope that helps! Smile
greedo
United States
Joined 28/10/09
Last Visit 11/07/12
59 Posts
Posted on 10 November 2009 at 12:40:12 GMT
Ah, now that's interesting. Having anything in initiative range seems to be deadly then, since you can fire everything ONE AT AT TIME during the init phase, AND THEN, you can fire everything again during your command phase..
At least I think that's it. Dang. I forget if you can do anything during the command phase if you did during the init phase. i'm pretty sure you can.

I borrowed and then gave back the rules. Come on late Nov. I NEED that version II!
Kiwidave
New Zealand
Joined 04/06/04
Last Visit 31/05/19
841 Posts
Posted on 10 November 2009 at 13:32:51 GMT
Units that do stuff in the initiative phase have a -1 CV modifier in the command phase (unless they dug-in using the optional rule, in which case they can't do anything!)
polar bear
United Kingdom
Joined 24/07/09
Last Visit 21/02/10
81 Posts
Posted on 10 November 2009 at 13:38:07 GMT
Hey Greedo

It's not usually that deadly as initiative fire has to be targetted at the nearest visible enemy unit and if a CO/HQ issues an order in the command phase to a unit that has performed an action in the initiative phase it counts as already having issued one order (so effectively minuses start straight away).

All the best

Polar Bear
greedo
United States
Joined 28/10/09
Last Visit 11/07/12
59 Posts
Posted on 10 November 2009 at 13:59:49 GMT
AH! Its making intuitive sense now. If you're in init range, you get a successful command roll for free, but 2nd+ ones still count at -1. I suppose splitting up the phases like this helps to keep things organized.

These rules just get better and better!

Do people use nice chits or things to denote who has made an init move/fire? Or is it pretty easy to remember?
siggian
Canada
Joined 19/10/07
Last Visit 14/10/22
288 Posts
Posted on 10 November 2009 at 14:20:34 GMT
We usually drop a small tuft of cotton in front of the unit to indicate that it has done opportunity fire or fired during the initiative phase.
LEONARDO
Italy
Joined 04/06/08
Last Visit 27/08/18
413 Posts
Posted on 10 November 2009 at 14:31:06 GMT
I use green dice to remember units that make initiative and blu dice for opportunity fire.
Remember that when fire at an enemy unit all fire vs. this
unit is simultaneus and you must declare every fire action before. ex. if you fire at an unit with two inf. and one tank all these attacks wil be together.
greedo
United States
Joined 28/10/09
Last Visit 11/07/12
59 Posts
Posted on 10 November 2009 at 15:51:42 GMT
Perfect! Thanks for the heads up guys.

So on to question 1) Still a bit confused about being out of sight vs coming into sight, vs being in cover.

I'm thinking if we have area woods, if you're at the edge fo the wood, you can be seen and can see. If you're anywhere inside the wood (not on edge) you can neither see nor be seen yes?
Kiwidave
New Zealand
Joined 04/06/04
Last Visit 31/05/19
841 Posts
Posted on 11 November 2009 at 01:04:03 GMT
You can see/been seen up to 5cm into/within area terrain (woods, forest, BUA).
LEONARDO
Italy
Joined 04/06/08
Last Visit 27/08/18
413 Posts
Posted on 11 November 2009 at 01:38:40 GMT
I do'nt know if in BKC II it will be the same thing, but for visibility question I use CWC where there is notthe rule "up to 5 cm into/within area terrain".
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