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greedo
United States
Joined 28/10/09
Last Visit 11/07/12
59 Posts
Posted on 01 November 2009 at 14:35:02 GMT
Here's yet another question..

Certain units either don't have HE or didn't have AP.

Although I realize that BKC2 will differentiate this, for now, can a weapon that can't hit a unit still do ANYTHING to it? i.e. could a 2pdr on a Matilda II still suppress and push back an infantry unit even if it can't knock it out through hits? Or can they simply NOT shoot at that type of unit?

I see that most infantry units are at least 1/20 vs armor, so it looks like they are just way less effective.

Thanks again,
Chris
Panzerleader71
Canada
Joined 26/01/08
Last Visit 18/02/15
765 Posts
Posted on 01 November 2009 at 14:57:56 GMT
To my understanding units that can't "hit" certain targets can still suppress them (ie a MG can surpress a tank) which did happen. The target does not take a hit, but suppression is figured as normal.
nosher
England
Joined 24/06/06
Last Visit 06/02/17
363 Posts
Posted on 01 November 2009 at 15:12:10 GMT
Panzerleaders right.

A unit that cannot cause hits against a target can still fire at it although the target unit me only ever become suppressed by the fire.

The 1/20 vs Armour given to infantry units equates to anti-tank rifle fire - which can cause a hit AND Suppression.

Naturally the chances of a 1/20 anti-tank rifle doing much damage to a Matilda is not easy, but when you try out some early war games you'll find they'll have a surprising amount of stopping power.
greedo
United States
Joined 28/10/09
Last Visit 11/07/12
59 Posts
Posted on 01 November 2009 at 16:13:27 GMT
thanks!
This leads to a followup question. If you can surpress a tank with MG fire, can you force it to backup > 10cm and DIE still with MG fire once it is supressed?
Panzerleader71
Canada
Joined 26/01/08
Last Visit 18/02/15
765 Posts
Posted on 01 November 2009 at 18:14:11 GMT
Just checked the book, from what I see there a unit cannot be forced back by suppression fire.
greedo
United States
Joined 28/10/09
Last Visit 11/07/12
59 Posts
Posted on 01 November 2009 at 22:58:26 GMT
"Just checked the book, from what I see there a unit cannot be forced back by suppression fire."

Ok, if that's true, then I'm confused. I'm reading page 18. Under Fall Back, it says "If the unit is already suppressed, test for fall-back instead." So do you mean that it can be suppressed, BUT once suppressed, further hits are not counted as usual? That actually makes sense I think.
Panzerleader71
Canada
Joined 26/01/08
Last Visit 18/02/15
765 Posts
Posted on 01 November 2009 at 23:42:54 GMT
It really isn't 100% clear in the book. I would have to leave up to a more authorative figure around here to make the official call. However, I would say that it would not not cause fall back.
Kiwidave
New Zealand
Joined 04/06/04
Last Visit 31/05/19
841 Posts
Posted on 02 November 2009 at 00:00:40 GMT
Units can be forced to fall back by non-damaging hits; i.e. armour can fall back from MG fire; it's just quite difficult to do!
Panzerleader71
Canada
Joined 26/01/08
Last Visit 18/02/15
765 Posts
Posted on 02 November 2009 at 01:33:37 GMT
Well, that settles that.

Thanks David.Cool
nikharwood
Sea
Joined 14/08/05
Last Visit 08/11/22
1472 Posts
Posted on 02 November 2009 at 02:41:37 GMT
Title thread = "Can't hit armor"

<raises hand sheepishly> BlushSillyGrin
nosher
England
Joined 24/06/06
Last Visit 06/02/17
363 Posts
Posted on 02 November 2009 at 05:05:56 GMT
LOLGrin
Panzerleader71
Canada
Joined 26/01/08
Last Visit 18/02/15
765 Posts
Posted on 02 November 2009 at 10:46:26 GMT
What do you mean Nik? From what I hear your armour gets hit repeatedly.Wink
greedo
United States
Joined 28/10/09
Last Visit 11/07/12
59 Posts
Posted on 02 November 2009 at 12:59:18 GMT
"Units can be forced to fall back by non-damaging hits; i.e. armour can fall back from MG fire; it's just quite difficult to do!"

So the final question I think would be this: Can a non damaging hit still cause a knock out if he forces a unit that is supressed back far enough? I know its a bit finicky, but I'll be demoing BK next week and want to make sure I know what I'm doing so the guys get a good impression Smile
Panzerleader71
Canada
Joined 26/01/08
Last Visit 18/02/15
765 Posts
Posted on 02 November 2009 at 14:11:43 GMT
Given the above I would apply the KO rule if forced back the 10+cm.
StefanPKs
United Kingdom
Joined 07/08/07
Last Visit 24/10/12
220 Posts
Posted on 02 November 2009 at 14:32:13 GMT
Yes it can cause KO hence artillery strikes on armour followed by a couple of HMG's can cause a run away or abandonment. Don't forget that in BKC not all casualties are actual knock outs; loos of fuel, ammo, bailout etc etc.
greedo
United States
Joined 28/10/09
Last Visit 11/07/12
59 Posts
Posted on 03 November 2009 at 10:24:54 GMT
w00t! Perfect. Thanks guys. That is great since it means that even Heavy Tanks aren't totally immune to things like this. After all, for every hit, there's a chance of a supression, and for every supression, there's a chance of running away! I think I saw this in another post about using American Heavy Tanks...
stu_dew
United Kingdom
Joined 26/03/08
Last Visit 08/05/12
170 Posts
Posted on 03 November 2009 at 12:34:44 GMT
Don’t forget, though, that fallback isn’t cumulative. In order to get a tank to run away you’re going to have to get it to fall back in excess of 10cm as a result of a single lot of fire. So, yes, you could get a tank crew to (in effect) bail out and abandon the vehicle but it ain’t gonna be easy…
greedo
United States
Joined 28/10/09
Last Visit 11/07/12
59 Posts
Posted on 03 November 2009 at 12:53:12 GMT
True, but there is A chance. Some games you just can't hurt the front armor at all!
Wien1938
United Kingdom
Joined 18/09/10
Last Visit 14/11/10
3 Posts
Posted on 18 September 2010 at 19:41:33 GMT
"...Roll one die for each unsaved hit taken in the current attack,"
If the firing unit cannot hurt the unit in question - i.e. MGs vs armoured units, then no amount of MR fire will have any effect on tanks.
Fall back is caused by UNSAVED hits when already suppressed.
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