Posted on 15 November 2013 at 23:22:37 GMT We're going to try some new blunders for our next couple of games.... Might spice things up a bit.... What do you think? Mobile & Flank Deployment Blunder Table Roll 1D6 1. Cautious Deployment: No deployment this turn. Upon successful deployment roll, all units move at half speed for full turn. 2. Misdirected Deployment : No deployment this turn. Reposition command unit. If Flank deployment, roll 1D6; 1-3 = Reposition command unit, 1 table section closer to the enemy baseline, or to the centre table section if already in the third table section. 4-6 = Reposition command unit , 1 table section closer to your own baseline, or to the centre table section if already in the first table section. If Mobile deployment, reposition command unit 1D6 x10cm towards furtherest flank and place on nearest terrain passable to all units in formation. 3. Confusing Orders : No deployment this turn. Command unit CV is reduced by 2 until successful deployment roll made. 4. Timid Leadership : No deployment this turn. Command unit CV is reduced by 1 for duration of game. 5. Attacked En Route : Can deploy this turn if desired. Roll 1D6 for each unit except CO/HQ. A score of 6 indicates unit is knocked out. No saves. 6. Keep in Reserve : No deployment this turn. Only the CO can order these units to deploy for duration of the game. No distance penalty command modifier applies. |