Good morning chaps!
I've not ventured here in a long while, and to cut a long story short I've been without my BKC miniature forces for over a year now and have had neither the time or money to replace them. Sadly this means my wargaming has also diminished, without miniature battalions to push around and shout bang! with, or a regular opponent who has their own toy soldiers.
While spending many a long dark night crying myself to sleep at the magnitude of my first-world problems, I came across a website called 'roll20'; a virtual tabletop for role players and armchair generals. It's totally free, very versatile and had rekindled my passion for grand-tactical wargaming. After a brief play around with the features I've slapped together some tactical map symbols for the various units of WW2, based on the NATO standard to use as unit tokens on the virtual tabletop. I'm hoping to play both solo and head-to-head games with roll20, but first I need to get my head around playing BKC with a grid-based system.
Roll20 gives you complete freedom to resize the virtual play area and you can configure the unit of measurement and how many units per grid space, but the system is fixed with using the grid.
In order to make the unit footprints look right and get the distances correct I'm thinking of very roughly taking a BKC scale of approximately 1cm=20m and approximating 5cm grid squares. This gives a platoon 100m square footprint, at a limit of one unit per square so they'll be quite spread out, but I could allow adjacent units to directly support one another to simulate closer coordination. For movement and ranging I'll just roughly chop the distances in the book to match up to square on the grid.
How does this all sound? Sorry for the rambling
Thanks,
Paul F