The Commander Series Forum

Forum Home Forum Home
ImageCurrent Forum Category Blitzkrieg Commander, 1936-45
ImageImageCurrent Forum BKC House Rules
ImageImageImageCurrent Topic critical hits
Post Reply
Post Reply
Author Page 1 
jim ando
United Kingdom
Joined 28/01/07
Last Visit 04/06/13
132 Posts
Posted on 30 December 2012 at 11:00:00 GMT
Hi

This has probably been brought up before but does anyone else use critical hits in some shape or form. I had an idea that if a base takes enough hits +1 in a single round of shooting then it is destroyed without rolling for saves. For example, If a tiger which could take 6 hits receives 7 hits from a single shooting action by 3 shermans then it wouldn`t roll for saves and is destroyed. I have always felt a bit uneasy with bkc for not allowing this. I`m sure in real life that this could represent not just a knock out but maybe a damaged track, main gun, lucky shot under the mantle,round through the drivers vision block or most likely the crew abandoning the vehicle.

Jim
pete
Wales
Joined 05/02/04
Last Visit 07/05/19
3793 Posts
Posted on 30 December 2012 at 11:33:58 GMT
That sounds fair, Jim - worth giving it a try.
worldwar2geek
Canada
Joined 17/10/12
Last Visit 28/02/15
45 Posts
Posted on 15 January 2013 at 20:36:55 GMT
That sounds like good idea
another idea that might work with that is reduce the save by one if it takes equal +1 hits.
Page 1