Posted on 26 February 2011 at 10:59:13 GMT Had to try the right amount of penalty dice...the problem is that a 2 dice less will be annoying for a heavy tank but will make attack pointless for light vehicles with just 2 or 3 attacks... Maybe halving the firepower at 50% (reounding up)? I was also thinking of giving a -1 to hit (so a target in the open will be hit on 5+ instead of 4+). This would reflect the fact that having to locate target and turn the turret will be a "rushed shot" so it´s less accurate. Using this rule would help to make a difference between SPG and AFV´s with [R]. Both have 90º firing arc but the latter may engage targets outside it with penalties. Of course, you can´s fire this way in opportunity and initiative firing. Also, the +1 for MG firing at 20cm. is not applied if firing outside the frontal arc. |