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ImageImageImageCurrent Topic Alternative morale rules for battle groups?
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nick2729
United Kingdom
Joined 22/03/06
Last Visit 07/05/12
53 Posts
Posted on 05 July 2010 at 10:07:11 GMT
I am happy with the rules for overall army break point but feel there should be some representation of morale in constituent units i.e. Battle Groups. Obviously you would have to allocate all units to a battle group at the outset.

Has anyone tried anything along this line.

For me it doesn't sit right when a battalion has lost most of its strength and it keeps storming forward with no limtation.

I was wondering wether that at 50% strength a Battle Group should have to take a test against its HQ's factor to move forward, otherwise it acts as you wish except it cannot advance further toward objective/enemy table edge.

What do you think?

I play 1 stand = Platoon.

Cheers

Nick
pete
Wales
Joined 05/02/04
Last Visit 07/05/19
3793 Posts
Posted on 05 July 2010 at 10:08:16 GMT
You can certainly treat each formation as having it's own breakpoint.
cleach
Canada
Joined 20/03/05
Last Visit 02/03/11
228 Posts
Posted on 05 July 2010 at 17:04:16 GMT
We have done this for years. At the beginning of a player turn any formation on the active side that arrived at 50% casualties in the enemy turn must roll for morale -- a normal command roll. If failed all remaining units are removed. Pass and the Formation continues to fight. With additional losses the Formation must again take a morale test but applies a -1 for each additional loss over 50%.

As I said, we have been using this approach for years and it makes a huge difference to our games. In fact without this we would be unlikely to get close to finishing any of our games in the 2-3 hours of actual play time we have.

Cheers,
Chris
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