Posted on 27 June 2009 at 14:42:57 GMT "After a series of hit and run attacks by Andrayan forces, Arcadian Marines have taken the fight to them with their successful assault on Avensis Six. Meeting strong but ineffective resistance from the Toasters, our brave Marines quickly overwhelmed and destroyed them with their superior HUMAN leadership" Played the Colonization Assault Scenario today - 4000pts of Arcadian Marines landing against 1800pts of Andrayan defenders. Was a walk over for the Marines, who'd paid for command level upgrades. This change was decisive as it gave most commands two if not three actions per turn against the Andrayans who normally got just one plus their initiative move. Turning point of the battle was two consecutive Heavy Orbital Strikes on the Andrayan Malignant (Massive) walker. First strike took down its shields and the second suppressed it. Without the Malignant's fire power the toasters attack stalled, and as the Malignant couldn't regenerate its shields due to being suppressed, it was KO'd by the Marines in their next turn. The Marines then finished off the remaining Andrayans, even without having to deploy their reserve unit, a company of Bastion heavy tanks (it was that easy for them). First time I've used a Massive unit, and have to say it was good fun, but it pretty much sucked as an attack unit! Once it was suppressed, and couldn't get its shields back up, it was just as much use as a 60' statue (also we were playing that it was suppressed on 4+ and not 3+, when in the open) However, Cyborgs learn and adapt. So, next time around the Malignant will be Elite and Independent, plus the Andrayan command will pay for the level upgrade. Also, when I play this scenario again, will give the defender 2/3rds of the attackers points rather than the half they had this time. Will post a full report and some photos on my Blog in the next couple of days. Finally, I did play it right in that the Shields couldn't regenerate in the initiative phase as the Malignant was suppressed, didn't I? FR |