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ImageImageImageCurrent Topic 1960's Americans VS the Martians
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backslide
New Zealand
Joined 13/08/12
Last Visit 19/01/14
12 Posts
Posted on 21 August 2012 at 07:24:16 GMT
toying with combining a couple of club projects, we have a few Flames of Vietnam players at the club, any suggestions on modifying the CWC stat's for FWC?

the next job would be AK47 republic African wars lists, suggestions on stats for a technical?
toxicpixie
United Kingdom
Joined 09/03/11
Last Visit 17/07/21
2177 Posts
Posted on 21 August 2012 at 09:47:36 GMT
For technicals I've used the various recce jeeps less some points, or the jeeps with recoilless rifles found in the various lists. They don't tend to last long or do much but they are mobile and kind of threatening!

Depending on how good you think the 1960's US Army is, I'd just keep the C&C elements (doctrine, CV's, special rules) and knock some stats for the units in the FWC calculator (I'd guess make them a bit worse than they are in CWC to show the power of Martian Tech off to the best!), and call them Primitive Tech and the Martians Advanced.

Should be fun Grin
backslide
New Zealand
Joined 13/08/12
Last Visit 25/01/14
12 Posts
Posted on 21 August 2012 at 10:24:51 GMT
well its actually looking like we will be combining the AK47 republic African wars with the Martians and the western peacekeeping forces....

who says the Aliens can't turn up in Africa?

any thoughts for costing the ERA type anti missile armour?

I like the little changes in FWC compared to CWC, round templates, elite, conscript and saves for infantry, also we can tailor the number of attacks per unit
toxicpixie
United Kingdom
Joined 09/03/11
Last Visit 17/07/21
2177 Posts
Posted on 21 August 2012 at 11:43:56 GMT
Hmm, I don't know... Smart Missiles don't have anything in FWC that means the target gets a save, unlike CWC composite/ERA armour.

Maybe comp/era armour costs X per hit the unit has? I wouldn't like to try a definitive answer as I think the points aren't 'linear' in CWC; it might be something like extra X points for a 5+, X+X for 4+, X+X+X for 3+/save as normal?
backslide
New Zealand
Joined 13/08/12
Last Visit 25/01/14
12 Posts
Posted on 21 August 2012 at 23:09:17 GMT
the other question I have is should I keep the CWC infantry stats, 6 hits no save or 4 hits and 6+ save, like the idea of everything having a save

perhaps give western troops a 5+ save to represent body armour and better training
toxicpixie
United Kingdom
Joined 09/03/11
Last Visit 17/07/21
2177 Posts
Posted on 22 August 2012 at 09:10:10 GMT
That's where FWC scores nicely - you can point up quite a range of different but similar troops. If you're giving any Earth foot good saves, what are you doing for the Martians?
backslide
New Zealand
Joined 13/08/12
Last Visit 25/01/14
12 Posts
Posted on 22 August 2012 at 09:19:36 GMT
martians will have more hits, and shield domes?
stenicplus
England
Joined 05/06/07
Last Visit 24/05/22
483 Posts
Posted on 22 August 2012 at 12:12:21 GMT
I.ve not played CWC but my fear would be you may unbalance things if you try to combine. I'd try to either plifer particular units from the FWC lists to get the close match and redesign them in the unit calculator to ensure they are correct.

Then port the nice bits from CWC into FWC - Big Walker on this forum has put together some rules to port things like IEDs and better ambushes into FWC but we've yet to try them.

For martians then cherry pick from the 'Advanced Tech' lists.
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