How could you use psychic abilities in FWC? (Not the players psychic abilities but the units!)
Here's some thoughts:
a) A psychic unit (PU) acts to lower the CV of any enemy HQ within a specified distance
b) A psychic units (PU) gives friendly units within a specified distance the equivalent of Adaptive Camouflage ("These are not the drones you ae looking for"
c)A psychic unit can give orders to opposing units during the initiative phase. Probably limit this to enemy units within the initiative distance of the PU and need a die roll to implement.
Some existing abilities like Stealth and Teleporting already have a psychic feel about them. You also give PU Shield Domes.