I´m thinking about how to represent heroes in FWC.
It make nosense in WWII games but playing sci-fi with armies of the evil company

whith power gloves, energy swords, etc. can be fun.
I prefer the standard rules than skirmish (the idea of give crew to vehicles dislike me)
I think CO and HQ will have 2 options per turn:
1 act as rules says
2 move up to half move and then be attached to an infantery unit (if arrives whith 1/2 mov). The unit then will have 1 dice more in fire and 1 (2for CO)in close combat.
The commander will have the same fate as the unit.
Next turn can continue whith the unit or move independent.
What do You think?

