Posted on 01 April 2015 at 22:13:40 GMT This engagement saw the bulk of the Khemedi armour take on the Cactus 11 battlegroup with the MEU's sole surviving M1 tank, the Belleau Wood. The Americans were heading east along the main highway towards Wadesdah and deployed off the road when contact was imminent. I used a random method to determine where the Khemedis would appear from, plus at what distance (to simulate smoke, dust, the general fog of battle and communications) and also which units would appear by breaking them down into simple units- the M60's, the T62s, the SAM element, the mech infantry in their BMP1s, all on a simple D6 roll. Thus the BMPs never made it on and it was only the armour that appeared and at a disconcertingly close range. Rather than a turn-by-turn report, the battle can be reported through these key points and moments: The T62s appeared on the southern table edge, close to the deployed combat engineers, mortar and Javelin. The tanks took a toll on the infantry and engineers, and shrugged off return fire from the AAVP guns. The M60s appeared to the west, with the Belleau Wood directly in front of them. In an epic exchange of gunfire, the Belleau Wood traded shots with the 3 tanks, at half range, at one point taking 10 hits in a single turn, saving 8 of them and remaining unsuppressed and able to return fire! The AV8 Harrier was called in twice with little effect, although it crucially suppressed a T62 in Turn 3 which allowed some of the infantry to move west along the highway and off the table. The gods of war smiled on the Belleau Wood throughout, at a pivotal moment near the end, I rolled two consecutive double 1's (no fudging the dice rolls allowed either, I either play to the dice or not at all) which allowed the M1 to reverse out of the gunsights of the M60s, get some shots off, turn to face the T62s on its flank, shrug off the opportunity fire and set up for a kill shot against one of the T62s before finally getting suppressed. In the meantime, the 2 Marine infantry platoons had been moving east, with the two AAVPs attempting to provide suppressing fire on the T62s until they were KO'd. The infantry and engineers were able to exit the table. Along with the Belleau Wood, which benefited from the good US command rolls to turn and escape, using the cover of the low hill, trees and burning AAVPs to put some distance between itself and the Khemedi armour in the final turn. I finished the game at 12.30pm on Saturday night, which thanks to Daylight Saving meant for a late bedtime and so I called it a day in Turn 4. The Marines had lost a Javelin ATGW, mortar and some engineers but had successfully moved east along the highway, retaining their armour and leaving behind a burning M60 and T62. The Khemedi battlegroup will now head for the beachhead in an attempt to cut off the Marines from their landing zone. However, the close air support of the Huey Cobras plus naval gunfire from the MEU's accompanying Ticonderoga frigate can be brought into play in this scenario. The next game will be the simultaneous encounter between Bravo 24 and the Baluchi mercenaries. The SEAL teams plus Marines Weapons Platoon will land via Ospreys ahead of the retreating Baluchi mercenaries and attempt to neutralise them and their T55 tank. The SEALs have LAW rockets, so will need to close the distance as quickly as possible if the mission is to be a success. |