Me and a friend of mine (who recently bough £100 worth of Soviet Armoured units) and played against my US/NATO army had this idea when contemplating the use of artillery in our games as we mainly play massive tank battles so we came up with this instead during our third game using what artillery units we had. Borrowing Barrage Points/Artillery system from Epic 40,000 we found artillery units to be more potent against tanks, infantry, and more worthwhile in taking, though perhaps we are playing CWC wrong?
1. On-table Artillery units must be in the same formation with their own HQ or CO in command. FAO units can order artillery attacks with a -1 die for deviation if within LOS and -1 to Command value if not within LOS.
2. Artillery units in the same formation can add their Barrage Points (BP) together to increase their strength of the attack.
3. HQs from any formation can order in a barrage from on table artillery with either -1 to their Command roll OR +1 die added for deviation.
4. Rocket Artillery can also be on the board (I know they can't usually but is simple house rule change) but have a minimum range of 30cm and can't fire within this range.
5. Extra Fire Zones scatter like normal but must be placed within 20cm of the fire shot.
6. Extra Hits are added per unit in the fire zone when the roll to hits are successful.
Barrage Points / Extra Zones / Extra Hits / To Hit Rolls
1 / None / None / 6+
2 / None / None / 6+
3 / None / None / 5+
4-5 / One / None / 5+
6-7 / One / One / 5+
8-9 / Two / Two / 4+
10-12 / Two / Three / 4+
13-15 / Two / Four / 3+
16-18 / Three / Five / 3+
A little rough around the edges I know but it was just something that sprung into our heads as we were setting up for the game.