Posted on 05 December 2012 at 21:33:31 GMT Apologies - my memory is faulty, I don't seem to have cards for any of those. We created cards for each ground attack model brought by the players. A typical card just listed the stats of an aircraft straight out of the rules. Some had special munitions (e.g. cluster bombs) listed. A few aircraft had special cards, for example: USAF F-4G 'Wild Weasel II' Attacks: 12* Hits: 3 Save: 4 Shrike/HARM anti-radar missiles - 12 attacks, target counts as in the open, no deviation, no saves, may only be used vs AA units. Each side got 2d6 air strikes (i.e. drew 2d6 cards) per hour of real time. We used a kitchen timer. Air superiority was handled using allocation of fighter models to areas. I can give details if people are interested. Richard |