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julianmcdonnell
United Kingdom
Joined 16/05/07
Last Visit 05/09/14
20 Posts
Posted on 11 June 2012 at 15:11:08 GMT
During an oppositon command phase he successfully calls in in 2 simulataneous air missions against the same target point. After deviation etc I have an Air Defence (AD) total of 12 attacks in sight of the impact point do I:
Use all 12 against each air mission i.e 12 + 12 AD attacks?
Have to split my AD fire evenly between each target i.e. 6 + 6 attacks?
Or can I split my AD fires as I want i.e. 4 AD attacks v 1 mission + 8 AD v the other?

Chhers - Jools
Dr Dave
Wales
Joined 08/10/07
Last Visit 04/11/19
936 Posts
Posted on 11 June 2012 at 17:11:23 GMT
You have to split them - he's trying to swamp your AD assets. Same target point or not they are all arriving simultaneously. Only with separate air support requests can you fire all at both aircraft.

You say you have 12 attacks "in sight of the impact point", los isn't a factor, but you do need to be in range!

You split the attacks according to the available AD attacks. i.e if you have 3 AD assets with 4 attacks each (so 12 total) then you either have 4 and 8; or 8 and 4. Does that make sense?
julianmcdonnell
United Kingdom
Joined 16/05/07
Last Visit 05/09/14
20 Posts
Posted on 11 June 2012 at 18:48:04 GMT
Dave - Thanks

In our view the wording of the 1st para of the AA Fire section:

AA fire is calculated against each aircraft unit, with the following units being eligible to fire:
- any unssuppressed comd unit within range and LOS of hit point.
- any unsuppressed and deployed AA/SAMunit within range and LOS of the hit point.

means that the rules might be open to a bit of interpretation particualrly "AA fire is calculated against each aircraft unit" - is this 'all' each or 'singular' each? We had a debate amongst oursleves as to exactly what this means and were seeking others views and our views sort of accord with ours. We also agree with your breakdown of splitting attacks against targets based on groups of attack stats.

However I am not sure about your point of LOS as the rules state quite clearly that your Comd/AA/SAM units have to be in Range and LOS. I am not sure whether there is an intent to write into future rules a differenatiation between Optical and Radar Acquistion and Tracking systems but assume the current rules refer to visual as they are LOS.

Cheers - JoolsSmile
Dr Dave
Wales
Joined 08/10/07
Last Visit 04/11/19
936 Posts
Posted on 11 June 2012 at 20:47:17 GMT
Jools,

You might be right on LOS - though we've not played it right then! That said, might the aircraft not be at some height relative to the target point and intervening terrain??? (hastily clutching for a straw Wink )

Oooooh - missile guidance / tracking techniques eh? IR / radar etc... might be a complication too far for CWCII. The tail might end up wagging the dog. Radar guided SAMs are really off board I tend to think. My own area is Golan '73 so it tends to be guns (optical / radar) and Syrian ManPADs (IR).

I'm certain that I'm right on dividing the attacks though. Otherwise there's no way to overwhelm AD. Fly over in dribs and drabs and get picked off. All turn up together and give him too much to shoot at!
sgraham
United Kingdom
Joined 04/09/06
Last Visit 03/09/23
399 Posts
Posted on 11 June 2012 at 20:59:45 GMT
Re LOS on page 6 it states " aircraft and helicopters are assumed to be low flying during the game, so LOS will be blocked by interviening high area terrain and smokescreens. LOS is not affected linier terrain or low area terrain".so LOS is a facter as is range.Dr Dave is right when he says you can split the attacks, but you could also fire everything at one aircraft if you wanted to and ignore the other one.(not that you would want to).Wink
Dr Dave
Wales
Joined 08/10/07
Last Visit 04/11/19
936 Posts
Posted on 11 June 2012 at 21:30:01 GMT
Yep - we've been playing it wrong. Not sure how often it would have made a difference though - our AA tends to be guns - so short range so not much scope for intervening terrain.Sad
ianrs54
England
Joined 08/11/08
Last Visit 19/01/23
1348 Posts
Posted on 12 June 2012 at 08:08:24 GMT
Or put 2 divisons worth of Flak on one table -

Sorry Steve.

ianS
sgraham
United Kingdom
Joined 04/09/06
Last Visit 03/09/23
399 Posts
Posted on 12 June 2012 at 13:26:02 GMT
Was there only two, I thought we'ed squeezed on more than that!Grin
cardophillipo
Sea
Joined 29/01/09
Last Visit 20/01/22
997 Posts
Posted on 12 June 2012 at 15:00:00 GMT
I'm sure there were four plus attachments GrinGrin
ianrs54
England
Joined 08/11/08
Last Visit 19/01/23
1348 Posts
Posted on 12 June 2012 at 16:39:01 GMT
I still got in though......

IanS
sgraham
United Kingdom
Joined 04/09/06
Last Visit 03/09/23
399 Posts
Posted on 12 June 2012 at 19:14:42 GMT
one sa9 for a harrier, not a bad exchange.Wink
Dr Dave
Wales
Joined 08/10/07
Last Visit 04/11/19
936 Posts
Posted on 12 June 2012 at 19:29:17 GMT
I think that this raises an interesting point.

How did the a/c get to release it's payload - where was it beforehand on the way in?

I'm NOT suggesting that we plot flight paths Lifeless
But there must surely be oppotunities when the plane is in view to most of the board? Thus obviating the LOS to the point of impact rule?

It seems to me that the a/c appears near the attack point and then disappears again? Are we assuming that the plane was v.high and came down for it's attack and then sped away to v.high afterwards? Hence, out of range except at the attack point?

All that said - the system works!

I'll go lie down now. Sad
sgraham
United Kingdom
Joined 04/09/06
Last Visit 03/09/23
399 Posts
Posted on 12 June 2012 at 20:39:26 GMT
Like you said dave the system works.Sometimes things are best left alone or simple can become very complicated, very fast and suddenly your not playing CWC any more. Had a similar experiance playing Blackpowder ACW. Someone at our club brought in a download of a another clubs ACW ammendments, a weighty but well thought out and presented document.problem was we found our games slowed to a crawl, some units became impossible to brake and for us at least it no longer felt like ACW.
now i'am not saying blackpowder feels like ACW but we can get in a good few turns in in an evening, using 10+ brigades a side and still get a result.
I think the same can be said for CWC.for me there's enough detail to give a good feel for the periods it covers at the levels we play at whilst not getting bogged down in the micro management some other systems use or becoming fixated on the diferences between tank a or tank b.
sorry if this turned into a rant, i'll shut up now!
GrinGrin
cardophillipo
Sea
Joined 29/01/09
Last Visit 20/01/22
997 Posts
Posted on 13 June 2012 at 09:50:06 GMT
Well said sir GrinGrin
the_farrier
United Kingdom
Joined 02/12/07
Last Visit 05/10/18
57 Posts
Posted on 13 June 2012 at 12:39:33 GMT
Remember you need line of sight and range to the hit point, not the actual aircraft, which neatly removes the need to plot flight paths and heights etc
Dr Dave
Wales
Joined 08/10/07
Last Visit 04/11/19
936 Posts
Posted on 13 June 2012 at 16:33:41 GMT
Oh yeah - granted. I'd never touch a set of rules where you needed to plot the flight path.

It just struck me as a bit odd that you needed LOS to the hit point. If there's a house in the way then there's no LOS. I'm just trying to rationalise how a house blocks LOS to an A/C, and how did the aircraft get there without being shot at on the way in (or way out)?

Come to that, don't friendly units block LOS?
julianmcdonnell
United Kingdom
Joined 16/05/07
Last Visit 05/09/14
20 Posts
Posted on 13 June 2012 at 16:44:33 GMT
Yup, Happy with all of the above very useful to sound out others on rules queries - Long Live the Forum.

In our case we had an incident where the 'Air' player tried to swamp AA/AD by using multiple missions 'on call'. It worked so the defender had to figure the best way of allocating his AA/AD attacks. In the first instance it worked for the defender as the 1st pair of F4s were waxed but the 2nd pair got through and took out some MBTs. However the next turn the Air player learn't the lesson and put down smoke as part of his Suppression package, it worked by way of mostly blocking LOS for Comd's, SP AA guns and some Radar guided AD SAMS. In future versions of CWC we might need to make a 'Note' in respective Army Lists for AA/AD systems that differentiates between Radar Guided and Optical AD systems. A simple note that says "LOS to Hit Point is not blocked by smoke or battlefield obscuration - only by terrain features".

Should I put that on the 'Proposed Changes Page' - what do you think?

Regards Jools
Dr Dave
Wales
Joined 08/10/07
Last Visit 04/11/19
936 Posts
Posted on 14 June 2012 at 08:20:42 GMT
Yep - very good point. It could just be an "R" or "EO" in the notes column with just a line in the AD section.
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