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ImageImageImageCurrent Topic Passengers/Tank Riders and Knocked Out
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julianmcdonnell
United Kingdom
Joined 16/05/07
Last Visit 05/09/14
20 Posts
Posted on 25 February 2012 at 18:48:45 GMT
A Truck/APC etc carrying infantry/towing a gun receives 2 hits and is not Knocked Out (KO'd). The Passengers/Infantry have to deploy/debus immediately and are suppressed. I assume a towed gun deploys immediately as well and is also suppressed.Do the deploying Infantry /Gun take the same number of hits as the truck or does their hit count start from 0 on debussing?

If a Tank base with riders is hit 3 times do the infantry take 3 hits as well? e.g. T-55 Tank takes 3 x hits then 3 x attempts to save on 4+ but Inf hit 3 x times and no save? The debuss etc.

Cheers - Jules
big dave
United Kingdom
Joined 10/05/07
Last Visit 17/11/16
937 Posts
Posted on 26 February 2012 at 00:41:32 GMT
IIRC the you hit either the tank or the riders.
julianmcdonnell
United Kingdom
Joined 16/05/07
Last Visit 05/09/14
20 Posts
Posted on 02 March 2012 at 17:24:59 GMT
Thanks - Big Dave - Seems odd that only one or the other (Tank Riders or MBT) should take the hits - I would have thought they both should take them as Inf on a tank are very vulnerable both to Indirect Fire and Direct Fire.

What about the infantry gun/debussing/deploying from a hit truck - any views - do you take the same approach i.e. Inf start from 0 after deploying suppressed.

Does anyone else have a view on these questions. If not we shall have to make a Club consensus.

Cheers Jools
toxicpixie
United Kingdom
Joined 09/03/11
Last Visit 17/07/21
2177 Posts
Posted on 02 March 2012 at 19:44:45 GMT
I think tank riding should be treated much more harshly under the rules than it is; any fire should roll for hits on tank and riders (unless it's anti-infantry capable only, in which case it just hits the infantry!).
big dave
United Kingdom
Joined 10/05/07
Last Visit 17/11/16
937 Posts
Posted on 02 March 2012 at 23:38:18 GMT
There are accounts of tank riders using the turrets etc as cover, if a template hits the tank then I think they all get hit.
MiniPatton
United States
Joined 12/02/08
Last Visit 11/11/20
149 Posts
Posted on 03 March 2012 at 00:27:28 GMT
I've always done this - when a vehicle transporting troops is hit, they are immediately suppressed and take D6 hits. I just figure coming under fire is going to cause issues with the ground pounders - to the point where they may even be combat ineffective.
Dr Dave
Wales
Joined 08/10/07
Last Visit 04/11/19
936 Posts
Posted on 03 March 2012 at 09:15:54 GMT
Isn't it the case that if the tank is KO'd then the infantry are as well? Dead transport kills the transported?
julianmcdonnell
United Kingdom
Joined 16/05/07
Last Visit 05/09/14
20 Posts
Posted on 03 March 2012 at 11:04:45 GMT
Guys, Thanks for your thoughts - see below for further thoughts

Dr Dave,

Yes - if the vehicle is KO'd then the occupants and towed stuff are KO'd too (P21-Knocked Out-1st Para). The issue is if the threshold of hits on a 'carrying/towing' vehicle is less than that need to KO it, the occupants/towed debus/deploy suppressed (P21-Knocked Out-2nd Para) but do they have same number of hits as transporting vehicle? zero hits? or do they get rolled for separately in accordance with attack stats of 'incoming'? The issue is not explicit in the rules or at least we can't find it. We prefer the idea of debussing/deploying infantry/towed systems having same number of hits as the target vehicle whether tank riders, in/towed by a truck, APC or IFV i.e. they all take same 'hits' as the carrying/towing vehicle. Before we made a club ruling we were hoping to get a feel as to how other people played this.

Cheers - Jools
toxicpixie
United Kingdom
Joined 09/03/11
Last Visit 17/07/21
2177 Posts
Posted on 03 March 2012 at 14:06:36 GMT
We play rules as written, hit either the tank or the riders. Given the accounts of their vulnerability (WW2 and post war e.g. US troops on M113s in Vietnam...), I personally think any attack should hit both (not just template attacks), assuming it's armour capable (e.g. HMGs would just hit the riders, but a mortar or ATG would affect both).
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