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the_farrier
Joined 02/12/07 Last Visit 05/10/18 57 Posts
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Posted on 19 January 2010 at 12:17:21 GMT Its probably a silly question, and I'm sure no fair minded gamer would never do this but is there actually anything in the rules that would stop the CO being moved into a nice position behind an enemy force and then start deploying reserves? As the CO unit can never be targetted it seems to be completely invulnerable as it runs around the table, deploying reserves and dropping mortar fire at will... |
Kiwidave
Joined 04/06/04 Last Visit 31/05/19 841 Posts
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Posted on 19 January 2010 at 12:35:04 GMT The Pointy Stick rule |
Serotonin
Joined 19/03/08 Last Visit 16/02/13 84 Posts
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Posted on 19 January 2010 at 12:35:34 GMT Check the over run rule out for your answer |
the_farrier
Joined 02/12/07 Last Visit 05/10/18 57 Posts
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Posted on 19 January 2010 at 12:44:53 GMT I'll check the overun rule (I don't have the rules to hand) although I thought that was only used when units moved towards close combat. I like the idea of the 'Pointy Stick rule', but I am unaware of its finer points, could you possible provide some more details? |
Erik M
Joined 07/10/08 Last Visit 20/12/10 41 Posts
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Posted on 19 January 2010 at 15:38:13 GMT Ah, you point at the player and then stick the rules to 'em. Compare to "rolled up newspaper and wasp". |
Kiwidave
Joined 04/06/04 Last Visit 31/05/19 841 Posts
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Posted on 19 January 2010 at 17:07:40 GMT Get a Pointy Stick, and poke said opponent somewhere unpleasant; the eye is a good place to start! |
Dr Dave
Joined 08/10/07 Last Visit 04/11/19 936 Posts
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Posted on 19 January 2010 at 19:22:49 GMT Another way to avoid this horribly stupid form of gamesmanship is to have a house rule - command units cannot be deliberatley targeted - UNLESS THEY ARE THE NEAREST ENEMY UNIT. We play this all the time. Failing that overun the T*sser! |
Badger
Joined 21/10/04 Last Visit 22/01/16 91 Posts
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Posted on 22 January 2010 at 18:16:49 GMT I should think that keeping a small reserve (probably a good idea anyway) and good tactics would enable you to show him the error of his ways without even needing a house rule. Overrun the idiot. |
Dr Dave
Joined 08/10/07 Last Visit 04/11/19 936 Posts
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Posted on 22 January 2010 at 18:52:25 GMT Do you mean physically overrun the opponent, or his command base / model? Either appeals to me, but I'd like clarification please. |
ianrs54
Joined 08/11/08 Last Visit 19/01/23 1348 Posts
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Posted on 23 January 2010 at 09:53:14 GMT CO's also vulnerable to idf (indirect fire), shell em. IanS |
big dave
Joined 10/05/07 Last Visit 17/11/16 937 Posts
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Posted on 25 January 2010 at 12:11:02 GMT Just put a HQ and some troops in a chopper! |
Gun-Pit Paul
Joined 10/02/08 Last Visit 29/01/19 170 Posts
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Posted on 25 January 2010 at 12:19:46 GMT Dr Dave, you have permission to do both |
Badger
Joined 21/10/04 Last Visit 22/01/16 91 Posts
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Posted on 25 January 2010 at 12:49:38 GMT Unfortunately, I don't think you can specifically target command stands for IDF, Ian. Nice idea, though. |
stu_dew
Joined 26/03/08 Last Visit 08/05/12 170 Posts
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Posted on 25 January 2010 at 13:28:35 GMT Just read this thread and it strikes me that if the rules both allow for player A to go gallivanting about with his CO and for player B to stop him by simply overrunning it, then any success this tactic meets with is actually player B's fault for taking his eye off the ball. As command units are moved at the end of the command phase, the supposedly adroitly positioned CO is going to have to endure exposure during an entire enemy turn, during which overrun could either knock him out or force him to fall back on a friendly unit and, crucially, suffer that units fate. Only then does it get to make a roll (which may fail) to bring on all of three (count them!) reinforcing units which can't receive orders until the owning player's *next* turn. That's a 'plan' that takes three turns to reach fruition. If your opponents using this tactic on you and it's working you're really not trying hard enough! |
the_farrier
Joined 02/12/07 Last Visit 05/10/18 57 Posts
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Posted on 25 January 2010 at 14:30:47 GMT Many thanks for the numerous replies, the question was purely hypothetical as I had assumed that as HQs could not be targeted, then they couldn't be a target of close combat, and therefore an overrun. Now I know that the no-targeting rule only affects firing I can see how moving a stand into contact with a 'Rommelesque' HQ unit would neatly solve this problem. |
ianrs54
Joined 08/11/08 Last Visit 19/01/23 1348 Posts
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Posted on 25 January 2010 at 15:32:28 GMT No Badger - you cant, but drop a load near it, one's going to scatter.... IanS |
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