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the_farrier
United Kingdom
Joined 02/12/07
Last Visit 05/10/18
57 Posts
Posted on 19 January 2010 at 12:17:21 GMT
Its probably a silly question, and I'm sure no fair minded gamer would never do thisWink but is there actually anything in the rules that would stop the CO being moved into a nice position behind an enemy force and then start deploying reserves?

As the CO unit can never be targetted it seems to be completely invulnerable as it runs around the table, deploying reserves and dropping mortar fire at will...Question
Kiwidave
New Zealand
Joined 04/06/04
Last Visit 31/05/19
841 Posts
Posted on 19 January 2010 at 12:35:04 GMT
The Pointy Stick rule Grin
Serotonin
United Kingdom
Joined 19/03/08
Last Visit 16/02/13
84 Posts
Posted on 19 January 2010 at 12:35:34 GMT
Check the over run rule out for your answer
the_farrier
United Kingdom
Joined 02/12/07
Last Visit 05/10/18
57 Posts
Posted on 19 January 2010 at 12:44:53 GMT
I'll check the overun rule (I don't have the rules to hand) although I thought that was only used when units moved towards close combat.

I like the idea of the 'Pointy Stick rule', but I am unaware of its finer points, could you possible provide some more details? Smile
Erik M
Sweden
Joined 07/10/08
Last Visit 20/12/10
41 Posts
Posted on 19 January 2010 at 15:38:13 GMT
Ah, you point at the player and then stick the rules to 'em.
Compare to "rolled up newspaper and wasp".
Kiwidave
New Zealand
Joined 04/06/04
Last Visit 31/05/19
841 Posts
Posted on 19 January 2010 at 17:07:40 GMT
Get a Pointy Stick, and poke said opponent somewhere unpleasant; the eye is a good place to start! Grin
Dr Dave
Wales
Joined 08/10/07
Last Visit 04/11/19
936 Posts
Posted on 19 January 2010 at 19:22:49 GMT
Another way to avoid this horribly stupid form of gamesmanship is to have a house rule - command units cannot be deliberatley targeted - UNLESS THEY ARE THE NEAREST ENEMY UNIT. We play this all the time. Failing that overun the T*sser!
Badger
United States
Joined 21/10/04
Last Visit 22/01/16
91 Posts
Posted on 22 January 2010 at 18:16:49 GMT
I should think that keeping a small reserve (probably a good idea anyway) and good tactics would enable you to show him the error of his ways without even needing a house rule. Overrun the idiot.
Dr Dave
Wales
Joined 08/10/07
Last Visit 04/11/19
936 Posts
Posted on 22 January 2010 at 18:52:25 GMT
Do you mean physically overrun the opponent, or his command base / model? Either appeals to me, but I'd like clarification please. Wink
ianrs54
England
Joined 08/11/08
Last Visit 19/01/23
1348 Posts
Posted on 23 January 2010 at 09:53:14 GMT
CO's also vulnerable to idf (indirect fire), shell em.

IanS
big dave
United Kingdom
Joined 10/05/07
Last Visit 17/11/16
937 Posts
Posted on 25 January 2010 at 12:11:02 GMT
Just put a HQ and some troops in a chopper!
Gun-Pit Paul
England
Joined 10/02/08
Last Visit 29/01/19
170 Posts
Posted on 25 January 2010 at 12:19:46 GMT
Dr Dave, you have permission to do both GrinApprove
Badger
United States
Joined 21/10/04
Last Visit 22/01/16
91 Posts
Posted on 25 January 2010 at 12:49:38 GMT
Unfortunately, I don't think you can specifically target command stands for IDF, Ian. Nice idea, though.
stu_dew
United Kingdom
Joined 26/03/08
Last Visit 08/05/12
170 Posts
Posted on 25 January 2010 at 13:28:35 GMT
Just read this thread and it strikes me that if the rules both allow for player A to go gallivanting about with his CO and for player B to stop him by simply overrunning it, then any success this tactic meets with is actually player B's fault for taking his eye off the ball.

As command units are moved at the end of the command phase, the supposedly adroitly positioned CO is going to have to endure exposure during an entire enemy turn, during which overrun could either knock him out or force him to fall back on a friendly unit and, crucially, suffer that units fate. Only then does it get to make a roll (which may fail) to bring on all of three (count them!) reinforcing units which can't receive orders until the owning player's *next* turn. That's a 'plan' that takes three turns to reach fruition.

If your opponents using this tactic on you and it's working you're really not trying hard enough! Grin
the_farrier
United Kingdom
Joined 02/12/07
Last Visit 05/10/18
57 Posts
Posted on 25 January 2010 at 14:30:47 GMT
Many thanks for the numerous replies, the question was purely hypothetical as I had assumed that as HQs could not be targeted, then they couldn't be a target of close combat, and therefore an overrun.

Now I know that the no-targeting rule only affects firing I can see how moving a stand into contact with a 'Rommelesque' HQ unit would neatly solve this problem.Smile
ianrs54
England
Joined 08/11/08
Last Visit 19/01/23
1348 Posts
Posted on 25 January 2010 at 15:32:28 GMT
No Badger - you cant, but drop a load near it, one's going to scatter....

IanS
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