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Dralafi
United Kingdom
Joined 22/11/09
Last Visit 30/12/10
9 Posts
Posted on 14 January 2010 at 09:11:24 GMT
Hello,

Got a few questions that came up during our game the other night.

1. Apache showed up and deviated to only catch two HQ stands, our question then became, does an HQ get a save vs ATGW?

2. Opportunity fire, my merkavas went behind a hill and stopped as soon as it got into view of a bradley and as I decided to shoot my opponent said he was going to opportunity fire, the question is, who get to shoot first? Stabilised fire or opportunity?

I know there are more questions but can't for the life of me remember what, I'll ask my opponent and see if we can think of them. Otherwise, great fun.
julesav
United Kingdom
Joined 03/07/07
Last Visit 27/10/15
523 Posts
Posted on 14 January 2010 at 09:47:19 GMT
My take on this is:

1. No ATGW fire possible. HQ units can't be targetted. Area fire (rocket pods and cannon fire) goes ahead with usual 6 save for HQ stands in blast zone.

2. I think that the tanks have to choose which action to make first, move or shoot - opportunity fire interrupts their chosen sequence. So in your case the Merks move, the Bradley opp shoots, then the Merks blow the Bradley to bits!
Dralafi
United Kingdom
Joined 22/11/09
Last Visit 30/12/10
9 Posts
Posted on 14 January 2010 at 11:41:26 GMT
1. What gets us with ATGW is the wording under attack helicopter, ATGW and Cannon is part of the same strike. Sure only one HQ can be hit which require you to target one HQ. The same strike is what confuses us.

2. That's how we played it but figured we'd ask if it's the correct way.

3. Counter Battery. FAO fails to bring a counter battery on artillery that fired in the previous turn does that count as fired in the case of getting counter battery back to them?
julesav
United Kingdom
Joined 03/07/07
Last Visit 27/10/15
523 Posts
Posted on 14 January 2010 at 18:23:45 GMT
Hi, me again

1. As I understand the principles of the rules - you can't use direct fire vs HQs. HQs can be caught in indirect fire zones and helicopter attack zones etc. We think of this as an area the platoon of attack helicopters 'work over' with guns and rocket pods in the course of their 'turn'. The ATGW option also allows helicopters to 'ATGW snipe' without getting too close to enemy AA fire. Of course you can combine both options but you can never 'ATGW snipe' HQ stands!

2. I'm certain that this is how Pete answered a similar query and that's why my pal and I play it this way!

3. We play that if it didn't fire last turn then it can't be counter-batteried!
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